View all by E.J.
E.J.
Follow E.J.
Follow
Following E.J.
Following
Add To Collection
Collection
Comments
Devlog
Game Design 1
←
Return to Game Design 1
Devlog
Final Game Post
December 13, 2024
by
E.J.
Final Game published. https://github.com/Novaspace125/Game-Design-1---Main Added Ai, post-process volume and 3d model characters and enemies...
Continue reading
Week 11
December 12, 2024
by
E.J.
1
Built and painted the landscape for the surrounding area for the bunker. Went with a desert theme since most bunkers I've seen are usually in the forest or in the desert...
Continue reading
Bunker
November 10, 2024
by
E.J.
This week we made a bunker level, underground from an empty open world. Used the modeling too for the walls and doorways, using the boolean function. Used lots of free assets and lights from the light...
Continue reading
Week 5
October 02, 2024
by
E.J.
Week 5 Updated the game based on player feedback, enclosed the platformer, and fixed the ambient occlusion. I think the changes will help the immersion of the game better, especially based on the feed...
Continue reading
Week 4
September 25, 2024
by
E.J.
Week 4 Creating an Experience This time around, I wanted to go towards the more unsettling vibe, still figuring out the story behind my game but I am thinking more of the sci fi direction. I used a re...
Continue reading
Week 3
September 10, 2024
by
E.J.
Week 3 Added audio to many assets! Such as the lava, doors, 'you died' screen, and falling platform. Also implemented the key system for the revolving door! Included an audio into the second building...
Continue reading
Week 2
September 04, 2024
by
E.J.
Week 2 I added a ton of new stuff this time, now that I know what I am doing. I decided to go with a futuristic theme, so I will stick to that. There are now lights, a couple of buildings, and some 3D...
Continue reading
Week 1
August 28, 2024
by
E.J.
Added an Obstacle to the game. I picked the door and the key since that was about the easiest I could do. Had some issues with the target blueprints working with this custom Third-person Actor, but I'...
Continue reading