Week 4
Game Design 1 » Devlog
Week 4
Creating an Experience
This time around, I wanted to go towards the more unsettling vibe, still figuring out the story behind my game but I am thinking more of the sci fi direction. I used a red palette, which brings the tension out compared to blue or some other color. I like how it's more of a platformer since that's about how comfortable my skill set is right now. I am taking inspiration from Metroid and want to eventually add a weapon of sorts my main character can use.
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